Mana Shield
Mana Shield, level 1 wizard spell
Range: 0
Duration: 6 turns
Protects the caster, effectively giving him 2d4 extra mana hp for the duration of the spell. Damage is taken from the mana shield first; of course multiple spells are not cumulative.
Topics: Celestial & Arcane | No Comments »
Keepsake
Keepsake, level 1 wizard spell
Range: touch
Duration: permanent
When keepsake is cast on your magic book, it disallows use of your book by anyone not mentioned in the spell casting. The spell can even allow you to distinguish which spells which people may or may not look at. If someone attempts to read your spell without your authority (decided when you cast the spell), a note appears saying “naughty, naughty.” However, keepsake does not stop anyone from destroying the spell book.
Topics: Celestial & Arcane | No Comments »
Sanctuary
Sanctuary, level 5 priest spell
Range: touch
Duration: 1 turn
After casting this spell, the creature automatically takes half damage from all manner of attacks from creatures of different alignment than the cleric. The creature is surrounded by a faint aura of light when this spell is in use.
Topics: Celestial & Arcane | No Comments »
Refresh
Refresh, level 1 priest spell
Range: touch
Duration: 6 turns
This spell will refresh a creature who is hungry, thirsty, and/or tired. They will be able to act, think, and fight with complete ability for the duration of the spell.
Topics: Celestial & Arcane | No Comments »
Sacrifice
Sacrifice, level 3 priest spell
Range: touch
Duration: permanent
This spell allows the cleric to transfer any desired number of hit points from himself to the target. The reverse of this spell, drain life, allows the caster to drain 1d6+1 hp from a creature, with a successful attack roll. The hit points are transfered to the cleric through healing. This is considered a chaotic act.
Topics: Celestial & Arcane | No Comments »




(3 votes, average: 3.33 out of 5)

